Version 2.0.0: Major Gameplay Improvements
Project Tycho » Devlog
Thank you everyone for playing my first game. As I enjoyed building it so much I decided to continue to work on improving it.
After a ton of feedback from people I made some major updates to how the game was played. In this 2.0.0 release you can see the following changes:
- Levels are Auto-generated so you don't cap out so easily.
- Levels are also now computed on a longer curve, so it takes longer to get very very fast.
- Fixed various bugs
- Completely changes the radial to be fixed on-screen. This means its easier to click your defense.
- Adds in keyboard controls for power players.
- Removes some screen-shake for better visibility.
- Includes new score mechanism for amount of
Humans Saved
over time. This will add deeper gameplay over time as we introduce Powerups. - Redefines visuals for paper/scissors so its easier to see which defense you need to click when.
- Adds in additional effects.
- Optimises load times, we've reduced load times from up to a minute to between 5 and 12 seconds on a normal net connection.
- Introduces the basis for PowerUps which we'll begin delivering in v2.5
Files
project-tycho-2.0.0.zip 4.7 MB
Feb 08, 2021
Project Tycho
Github Gameoff 2020 submission
Status | Released |
Author | outrunthewolf |
Genre | Puzzle |
More posts
- Version 2.1.0Feb 10, 2021
Leave a comment
Log in with itch.io to leave a comment.